I am a creative technologist using the language of video games to create experiences that explore the themes of discomfort, alienation and the uncanny. I am interested in play as a method of subverting established social norms.
I have used games as manifestos, playful narratives. I am deeply interested in using public archives as a way to investigate the nature non-human entities.
Right now I am developing VR experiences that investigate discomfort while using noise and machine learning.