A VR experience that aims to explore discomfort and the uncanny valley with extreme visuals. Going against the idea of pleasing the user.The purpose of this project is to employ machine learning in conjunction with virtual reality to.
Using the Unity Engine as an artistic material to generate the feelings of discomfort and the uncanny on users. Going against the user-centric approach of design that is often associated with the subject.
The project's methodology was improvised, and it was based on the creative practice of assemblage and the Brazilian "gambiarras."
A game about trying to understand the feelings of the instruments in an orchestra, what do they have to say? Are they able to express emotions that go beyond human comprehension?
Be a therapist and a conductor at the same time and organzie your orchestra. Based on the movie “Prova d'orchestra” by Frederico Fellini, exploring thefeelings of an orchestra
A browser exploration game about an old city, where the meaning of the words can revealed the fates of people involved in a big conspiracy.
Play on Itch.ioAn exploration game about using your candle to move around spaces that have friends from other times. "The night is something precious, remember to carry your light around."
Play on Itch.ioThe Empty Mind project was an installation in 3 parts, that draws upon the organic and the uncanny. The experience is a constant tension between serenity and chaos
Play on Itch.ioI heard so many stories from people that made a lot of money with indie games. This game is the a homage to the ones that didn't make it and an exploration of the successful Gamedev myth
Play on Itch.ioA collection of game ideas that haunted me for a while, that I used to better develop my skills inside the Unity Engine. The result is a collection of sketches exploring different tools.
Play on Itch.ioShrooms is a 3rd person action game where you control an upcoming Shroom defender on its way to prove its mettle in the arena. Made on the second semester at KADK
Play on Itch.io